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	<title>Elliott C. Back &#187; iPod</title>
	<atom:link href="http://elliottback.com/wp/category/ipod/feed/" rel="self" type="application/rss+xml" />
	<link>http://elliottback.com/wp</link>
	<description>Internet &#38; Technology</description>
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		<title>Cellphones &amp; Driving: Solving the Distraction Problem</title>
		<link>http://elliottback.com/wp/cellphones-driving-solving-the-distraction-problem/</link>
		<comments>http://elliottback.com/wp/cellphones-driving-solving-the-distraction-problem/#comments</comments>
		<pubDate>Sun, 19 Jul 2009 20:35:03 +0000</pubDate>
		<dc:creator>Elliott Back</dc:creator>
				<category><![CDATA[Cellphone]]></category>
		<category><![CDATA[Computers & Technology]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod]]></category>

		<guid isPermaLink="false">http://elliottback.com/wp/?p=3196</guid>
		<description><![CDATA[The New York Times had a fantastic article today Drivers and Legislators Dismiss Cellphone Risks about the risks of driving while using a cellphone to make calls or send txt messages.  Not to be under-emphasized is the incremental distraction risk other gadgets, such as GPS navigation, mp3 players, XM radio, and iPod docks, offer. [...]]]></description>
			<content:encoded><![CDATA[<p>The New York Times had a fantastic article today <a href="http://www.nytimes.com/2009/07/19/technology/19distracted.html?hp">Drivers and Legislators Dismiss Cellphone Risks</a> about the risks of driving while using a cellphone to make calls or send txt messages.  Not to be under-emphasized is the incremental distraction risk other gadgets, such as GPS navigation, mp3 players, XM radio, and iPod docks, offer.  Let&#8217;s take a brief look at some of the scientific research going into the problem:</p>
<p><img src="http://elliottback.com/wp/wp-content/uploads/2009/07/cellphone-car.jpg" alt="cellphone-car" title="cellphone-car" width="450" height="225" class="alignnone size-full wp-image-3197" /></p>
<p>The U.S. Department of Transportation, National Highway Traffic Safety Administration released a series of papers, one of which, <a href="http://www-nrd.nhtsa.dot.gov/departments/Human%20Factors/driver-distraction/Papers20005.htm#A5">Association Between Cellular-Telephone Calls and Motor Vehicle Collisions</a> notes:</p>
<blockquote><p>The risk of a collision when using a cellular telephone was four times higher than the risk when a cellular telephone was not being used. The relative risk was similar for drivers who differed in personal characteristics such as age and driving experience; calls close to the time of the collision were particularly hazardous; and units that allowed the hands to be free offered no safety advantage over hand-held units.</p></blockquote>
<p>Another paper from the DoT, <a href="http://www-nrd.nhtsa.dot.gov/departments/Human%20Factors/driver-distraction/Papers20001.htm#A1">The Impact of Internal Distraction on Driver Visual Behavior</a> highlights the hypothesis (yet to be tested in that forum) that increased complexity in processing non-visual stimuli leads to a direct reduction of visual processing ability:</p>
<blockquote><p>It is known from past research (e.g., Miura, 1990) that patterns of visual search may be influenced by environmental complexity, such as that available in the road scene. There is also evidence that visual search behavior may be influenced, not only by the external environment, but also by factors internal to the person, such as the cognitive complexity of an ongoing task. Recently, Recarte &#038; Nunes (2000) measured eye fixations while driving. They reported that driversâ€™ visual functional-field size was reduced (vertically and horizontally) when drivers performed a demanding cognitive task while driving.</p></blockquote>
<p>According to the <a href="http://www.hcra.harvard.edu/rip/risk_in_persp_July2000.pdf">Harvard Center for Risk Analysis</a>, &#8220;the use of cell phones by drivers may result in approximately 2,600 deaths, 330,000 moderate to critical injuries, 240,000 minor injuries, and 1.5 million instances of property damage in America per year.&#8221;  A particularly telling quote comes from University of Utah psychology professor David Strayer: &#8220;If you put a 20-year-old driver behind the wheel with a cell phone, their reaction times are the same as a 70-year-old driver who is not using a cell phone.  It&#8217;s like instantly aging a large number of drivers.&#8221;</p>
<p>The problem seems to be quite simple: competing stimuluses rob our brains of the processing power to focus attention on driving, primarily a visual-motor task.  The solution, I believe, comes from video games and the air force: HUD displays.  If we can collapse all of the tasks we want to perform into a single visual field, motorists will be able to keep their focus on driving.  There are lots of ways for technology to assist driving, if voice recognition can be used to direct navigation, with a display directly on the dash, if communications were built into the vehicle, and with additional range-sensing equipment to recognize and highlight obstacles and dangers.</p>
<p>BMW has already begun building heads-up-displays (HUD) into their cars:</p>
<p><img src="http://elliottback.com/wp/wp-content/uploads/2009/07/bmw-hud.jpg" alt="bmw-hud" title="bmw-hud" width="450" height="300" class="alignnone size-full wp-image-3198" /></p>
<p>Next-generation HUDs will wraparound the entire windshield and contain more, higher-density information.  Cars should have the ability to highlight aspects of their surroundings and obstacles to the driver, or take corrective action in their own right.  With a HUD to handle coherent output, and good voice-recognition to handle input, drivers will no longer be distracted by outside stimuluses when driving.</p>
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		<item>
		<title>Apple&#8217;s iPod Shuffle Sucks</title>
		<link>http://elliottback.com/wp/apples-ipod-shuffle-sucks/</link>
		<comments>http://elliottback.com/wp/apples-ipod-shuffle-sucks/#comments</comments>
		<pubDate>Thu, 12 Mar 2009 00:13:04 +0000</pubDate>
		<dc:creator>Elliott Back</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[iPod Shuffle]]></category>

		<guid isPermaLink="false">http://elliottback.com/wp/?p=3051</guid>
		<description><![CDATA[Apple&#8217;s new iPod shuffle sports a nice 4Gb of space for just $79, but you&#8217;d be a fool to buy it.  Why?  It no longer has any controls or buttons on the iPod itself, relegating those critical controls like &#8220;play/pause&#8221; or &#8220;next/previous track&#8221; to a new set of proprietary earbuds:
Small gets smaller.
The new [...]]]></description>
			<content:encoded><![CDATA[<p>Apple&#8217;s new iPod shuffle sports a nice 4Gb of space for just $79, but you&#8217;d be a fool to buy it.  Why?  It no longer has any controls or buttons on the iPod itself, relegating those critical controls like &#8220;play/pause&#8221; or &#8220;next/previous track&#8221; to a new set of proprietary earbuds:</p>
<blockquote><p><strong>Small gets smaller.</strong><br />
The new iPod shuffle is amazingly small and even easier to use. The controls are now conveniently located on the earbud cord. It’s so easy, you can use it with your eyes closed.</p></blockquote>
<p><img src="http://elliottback.com/wp/wp-content/uploads/2009/03/ipod-shuffle-450x509.jpg" alt="ipod-shuffle" title="ipod-shuffle" width="450" height="509" class="alignnone size-thumbnail wp-image-3053" /></p>
<p>So any shuffle buyers will be stuck with Apple&#8217;s crappy $1 headphones that come with it.  Or, they can choose to shell out $79 more for a pair of Apple iPhone In-Ear Stereo headphones that will work in the shuffle.  Either way, a losing affair.</p>
]]></content:encoded>
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		<item>
		<title>iTunes With Low Memory</title>
		<link>http://elliottback.com/wp/itunes-with-low-memory/</link>
		<comments>http://elliottback.com/wp/itunes-with-low-memory/#comments</comments>
		<pubDate>Thu, 05 Mar 2009 00:08:19 +0000</pubDate>
		<dc:creator>Elliott Back</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[iPod Shuffle]]></category>
		<category><![CDATA[iTunes]]></category>

		<guid isPermaLink="false">http://elliottback.com/wp/?p=3046</guid>
		<description><![CDATA[This is kinda neat, I think my iTunes ran out of memory.  It stopped being able to correctly render images, and everything just kindof showed a default placeholder &#8220;broken image&#8221; picture:

I have 4Gb of physical memory in my computer, and at the time, only iTunes (dead) and a web browser (alive) open.  So [...]]]></description>
			<content:encoded><![CDATA[<p>This is kinda neat, I think my iTunes ran out of memory.  It stopped being able to correctly render images, and everything just kindof showed a default placeholder &#8220;broken image&#8221; picture:</p>
<p><a href="http://elliottback.com/wp/wp-content/uploads/2009/03/itunes-low-memory.png"><img src="http://elliottback.com/wp/wp-content/uploads/2009/03/itunes-low-memory-450x280.png" alt="itunes-low-memory" title="itunes-low-memory" width="450" height="280" class="alignnone size-thumbnail wp-image-3047" /></a></p>
<p>I have 4Gb of physical memory in my computer, and at the time, only iTunes (dead) and a web browser (alive) open.  So strange that iTunes ran out of memory and started rendering garbage.  Pretty picture, though!</p>
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		<item>
		<title>Apple iTunes Sucks: Slow!</title>
		<link>http://elliottback.com/wp/apple-itunes-sucks-slow/</link>
		<comments>http://elliottback.com/wp/apple-itunes-sucks-slow/#comments</comments>
		<pubDate>Wed, 19 Nov 2008 01:08:17 +0000</pubDate>
		<dc:creator>Elliott Back</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod]]></category>

		<guid isPermaLink="false">http://elliottback.com/wp/?p=2885</guid>
		<description><![CDATA[It has to be said&#8211;Apple iTunes sucks.  It&#8217;s freakishly slow on Windows.  I don&#8217;t know what the problem is, but plugging in my iPhone into a USB 2.0 port to sync it causes the whole system to come to a drag.  I&#8217;ve got 3 Gbs Seagate drives, 4 Gb of RAM, and [...]]]></description>
			<content:encoded><![CDATA[<p>It has to be said&#8211;Apple iTunes sucks.  It&#8217;s freakishly slow on Windows.  I don&#8217;t know what the problem is, but plugging in my iPhone into a USB 2.0 port to sync it causes the whole system to come to a drag.  I&#8217;ve got 3 Gbs Seagate drives, 4 Gb of RAM, and I&#8217;m still running Windows XP so I can&#8217;t even blame Vista.</p>
<p><img src="http://elliottback.com/wp/wp-content/uploads/2008/11/apple-itunes.png" alt="" title="apple-itunes" width="450" height="246" class="alignnone size-medium wp-image-2886" /></p>
<p>That leaves Apple holding all the blame.  It&#8217;s not just syncing either.  These are all slow:</p>
<ul>
<li>Importing new songs into my Library of 15K items (probably due to parsing, editing in place, and writing to disk a 10+ Mb XML file for each song) [who uses XML as a database...]</li>
<li>Searching through my Library</li>
<li>Playing any kind of high bitrate media or encoded video (I have an nVidia 8800 with 512 MB of RAM&#8230; it should be able to play a little 720p video smoothly)</li>
</ul>
<p>Suspiciously, Mac users don&#8217;t complain iTunes is slow.  Either Steve Jobs literally makes them duller so they tend not to notice the passage of time, or it&#8217;s just iTunes on Windows that sucks.</p>
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		<item>
		<title>iPhone App Store Hacked: No DRM!</title>
		<link>http://elliottback.com/wp/iphone-app-store-hacked-no-drm/</link>
		<comments>http://elliottback.com/wp/iphone-app-store-hacked-no-drm/#comments</comments>
		<pubDate>Tue, 29 Jul 2008 05:14:04 +0000</pubDate>
		<dc:creator>Elliott Back</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Cracking]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod]]></category>

		<guid isPermaLink="false">http://elliottback.com/wp/archives/2008/07/29/iphone-app-store-hacked-no-drm/</guid>
		<description><![CDATA[This is interesting, and at the same time scary.  According to Engadget, Apple&#8217;s Fairplay (TM) DRM has been hacked for the new iPhone 3G App Store, and the applications themselves are appearing on torrent sites:
There&#8217;s also a more traditional crack which allows apps to be stripped of DRM and shared without using iTunes, although [...]]]></description>
			<content:encoded><![CDATA[<p>This is interesting, and at the same time scary.  According to <a href="http://www.engadget.com/2008/07/28/iphone-apps-pirated-shared-but-not-gpld/">Engadget</a>, Apple&#8217;s Fairplay (TM) DRM has been hacked for the new iPhone 3G App Store, and the applications themselves are appearing on torrent sites:</p>
<blockquote><p>There&#8217;s also a more traditional crack which allows apps to be stripped of DRM and shared without using iTunes, although you&#8217;ll have to jailbreak your phone to do it. The first app to be widely pirated is Super Monkey Ball, which isn&#8217;t surprising, and it seems like several other apps have followed it out onto various torrent sites. In addition to the relatively simple jailbreak procedure, running cracked apps requires you to open up SSH access and do some mucking around, so unless your time is worth less than $10, it&#8217;s probably not worth it.</p></blockquote>
<p><img id="image2701" src="http://elliottback.com/wp/wp-content/uploads/2008/07/iphone-apps-hacked.jpg" alt="iphone-apps-hacked.jpg" /></p>
<p>The latest apps appearing on <a href="http://www.torrentz.com/search?q=iPhone">a torrent search for iPhone</a> include <em>Crash Bandicoot Nitro Kart 3D</em>, <em>Super Monkey Ball</em>, <em>iBeer</em>, and <em>Enigmo</em>, a total (so far) of $32.96 of potential revenue destroyed by hackers.</p>
<p>The original post at Haklabs, <a href="http://www.haklabs.com/2008/super-monkey-ball-iphone-cracked/">Super Monkey Ball iPhone &#8211; Cracked</a>, explains the motivation for the hack:</p>
<blockquote><p>After the WWDC â€˜08 Keynote, everyone wanted this iPhone game, it received almost as much hype as the iPhone itself. Super Monkey Ball from SEGA definitely has some good qualities, however it does have some bad qualities as well. First off, this game costs $9.99 which might be a little steep for some.</p>
<p>1. Make sure you are on firmware 2.0<br />
2. Download the Super Monkey Ball Cracked file and extract the .ipa file from the archive to your desktop.<br />
3. Drag and drop the Monkey Ball.ipa file into the iTunes application folder and wait for it to install.</p></blockquote>
<p>So because an irate iPhone user believes the Super Monkey Ball game costs too much at $9.99, he creates a hacked version and gives it away for free.  I actually paid for Super Monkey Ball, because it&#8217;s one of the few applications worth my $9.99, and I advise you to as well.  If there&#8217;s no financial market for creating great iPhone applications, the entire market will suffer, and we&#8217;ll have crappy apps to run on our $400 phones.</p>
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